If
there is one thing that should be in more movies, it is 8-bit sound
effects. While likely less realistic, they are strangely effective at
communicating abstract sounds. That said, here is my review of the
movie.
Scott
Pilgrim is not a movie about a guy trying to win over a girl. It is
about a relationship between the guy and a girl, as told from his
perspective. In Scott's case that perspective is something of a guy
that that recent NYT article was talking about. He
is self-centered, disconnected from any relationship that does not
seem to contribute to making himself better, and generally a sweet
but asshole-ish dude. Also, he clearly was a child of the late 80s
with constant thinking in terms of Video Game Logic. This VGL is
actually very important to the movie so lets talk about that.
As
a disclaimer, I have not read past the second book in the series of
comics. I know this makes me a bad nerd. Oh well, I got distracted
watching Doctor Who or something…
VGL
was first named for me as a bunch of my friends and I were playing
the XBOX game Ninja Gaiden. A remake of a beloved NES game, Ninja
Gaiden was pretty awesome but used a seemingly strange way of telling
us if a door could be opened or not. It had a red or green light.
These sort of thing might have worked if the level was some sort of
industrial site, but we were on a kind of passenger ship. And the
lights were HUGE. In real life these lights would never exist, but
here they were. From there on my friends and I began to notice all
sorts of things that made perfect sense in video games, but not in
real life. These include but are not limited to total easy changes in
jump momentum, wondering into people's homes in strange small
villages, and one use keys. All of these things would be questionable
in many ways if the game space was the real world, but in the
Mushroom Kingdom you just accept it and move on.
Scott
has a bunch of what might be considered non-diegetic (to anyone but
him at least) concepts like character stats, hit counters, "vs"
displays, points, and even scene title cards. In VGL these are simply
a part of playing the game. Mario does not see the timer that we do
that forces him to finish a level quickly. That is just something we
know about, thus non-diegetic or outside of Mario's world, but still
a part of the game as a whole. These are unfortunately the only
things that most people seem to be focusing on when it comes to the
gamic influences on the movie as a whole.
Instead,
I want to focus on why anyone would join together to create a League
of Evil Exes to prevent Ramona (and Scott) from being free from the
past's grasp. To this, I propose, that the League is nothing more
than another projection of Scott's as he dates and gets to know
Ramona. VGL then can become what is truly is, an easy
oversimplification of the world in order to better make sense of it.
After all, we have to simplify the world in video games because of
things like graphics and simply user mechanics. It is for our sake
that we don't have to manage every key we find or have a fight staged
with health meters. Scott just takes it one step further. Each time a
bump comes in his relationship with Ramona, Scott sees it as tied to
a past trauma of an (evil) ex who he must defeat in order to get
closer to Ramona and produce a sort of fairy-tale romance. The fights
with her exes, like the applause in one scene are all in Scott's
head.
This
introduces a concept played up this summer by the last scene
Christopher Nolan's Inception,
but seems rarely brought up if not made explicit: the unreliable
narrator. While there at first seems to be a omnipotent third-person
narrator, maybe The Voice as played by Bill Hader, visual cues of
everything revolving around Scott, the applause scene, and the lack
of any subject of conversation but Scott all suggest that this whole
thing is from Scott's view only. This is not that bold to suggest.
However, we cannot trust Scott to not inflate his own story.
Especially when even the version of himself he is presenting is so
untrustworthy! The movie can then only be seen as what this shallow
and kind of selfish dude understood his relationship to be.
This
is kind of disturbing because this actually paints the very crowd it
is meant to appeal to as a bunch of people who see relationship
baggage as bosses on some quest to get laid or fall in love or
something. Seriously, is coming to accept that a new partner was a
school bully, a bit too ready to dump someone, bi-curious, or still
kind of mad for a former lover so hard that we have to think about
these things as personified forms that we can beat until they explode
into bus fare?
Even
the last "fight" between Scott and "Nega Scott"
was nothing more than Scott putting off a confrontation with a part
of himself that he simply doesn't see as something he needs to deal
with. Going to brunch with a dark part of yourself is nothing more
than saying that you are going to wake up hung over some time soon.
This
Scott-sided view limits our ability to have any absolute
understanding of the relationships or girls in them. Ramona and
Knives overlap for Scott much longer than I think Scott, our
narrator, lets on. Considering the way that time seems to skip
forward throughout the movie, this should not be a shock. This would
definitely explain and even validate the extreme reactions of the
women when the find this out. This is important to consider because
it would also serve to explain why Knives felt so totally wronged and
why Scott ended up feeling that he had cheated on both of them.
Individually,
both girls are clearly not ever remotely understood by Scott. Knives
is constantly seen as only a silly love-struck teenage girl with a
crush and a single minded desire to have Scott back. While it seems
likely that Knives did hold a grudge against Ramona, it is never
totally easy to assume that any of her other actions are simply to
get Scott back. After all, she is still dense enough to talk nothing
but good things about Scott's big ex in front of him. That seems like
something that a girl out to win back a boy would try to avoid. While
it might make him sad enough to return to you, it could also just
piss him off. By the end of the movie it is clear that Knives might
still like Scott, but has moved on to the wider social life he
introduced her to.
Ramona
is THE girl with a past. Being with Scott is in many ways totally
escapist for her, just like moving to Canada and getting a job as a
delivery girl.* It is clear that by the movie's end she is not over
her exes. They may be coins to Scott, but to her they still exist as
memories of times that have a version of her that she does not like
any more. Her hope was that by going someplace new she could simply
bottle those memories, but of course they had to come out for Scott
to deal with. Besides feeling naive for thinking she could run away
from the past, at the end of the movie she is nothing but embarrassed
for having shown just who she once was to Scott. Her fights were only
just beginning.
*The delivery profession is clearly seen as the lowest non-blue collar job out there. This is why Fry and the rest of the cast on Futurama are so easily depicted as sad and lonely people. They are just working for a delivery service. Yeah, it is to other planets, but still all they do is take packages across the galaxy, return to Earth, and watch TV. Likewise Ramona makes her job seem cool because she rollerblades while wearing goggles, but that is just a superficial look to make the job seem less like something that requires no skill.
The
video game logic Scott applies to these girls prevents him from ever
seeing these romantic interests as dynamic characters who have more
complexity to them than just their color pallet changes (hair dyes).
Accepting all this, we are able to see that the movie is not
anti-feminist at a core level, but simply depicts them all as Scott's
pixilated versions of themselves.
These
are not totally naturalistic assumptions to make about a movie. This
is why the movie was a box office flop. However, I expect that in the
very near future as video game logic becomes more common Scott
Pilgrim
will become a classic.
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